Part of my practice where painting deliberately intersects with virtual reality. I treat space as a three-dimensional canvas: every stroke is captured in mid-air and keeps the motion of the hand.
Not a replacement for the canvas — a step into how art can be taught and exhibited.
The medieval bestiary was a moral atlas: the griffin for vigilance, the manticore for cruelty, the basilisk for the gaze that destroys. This exhibition keeps the premise and moves the monsters — no longer out there in forests and the margins of maps, but in here.



“The virtual does not supplant the real — it makes visible what was already hidden within it. A mirror into which the artist and the viewer look together.” Elena Sherstyuk · curator · VR IN Gallery, Belgrade, 202623 works · painting, VR and AR · the inaugural exhibition of VR IN Gallery, a new XR art space in Belgrade dedicated to hybrid media and immersive practice.
Some paintings carry an augmented layer — a 3D object anchored to the canvas, visible from any angle. Four steps, no app to install.


A VR scene you can walk into from your browser — no headset needed to look around. Every line was drawn in mid-air and keeps the weight and direction of the hand that made it.


“The Living Margin” (2025) — a spatial scene shown both inside the gallery and outdoors in passthrough mode. “Ptič” — a character from the XR scene of “The Monsters We Carry” (2026) — began as a mixed-reality spatial study.


I have been teaching painting, drawing and composition privately for seven years. Cultivating spatial thinking through 3D drawing practice — a method built on that academic training. Workshops and courses for adults and children, developed together with the VR IN Gallery team. Free trial lesson; courses from €22.50 a session.
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